Friday 28 June 2013

Week11 Progress Conclusion

Marking the end of this week, we are targeting to solve the critical points of the I/O , we are implementing or had implemented few changes to the gameplay for improvising, such as ....

- Having the 2D world view differently from the 3D world for example, in the 2D world view, everything will be grid whereas in the 3D world is as per normal

- Refining of the current 2D controller

- Refining and improving the Move-able platforms.

- Adding feedback to the Move-able platforms.

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