Marking the end of this week, we are targeting to solve the critical points of the I/O , we are implementing or had implemented few changes to the gameplay for improvising, such as ....
- Having the 2D world view differently from the 3D world for example, in the 2D world view, everything will be grid whereas in the 3D world is as per normal
- Refining of the current 2D controller
- Refining and improving the Move-able platforms.
- Adding feedback to the Move-able platforms.
Friday, 28 June 2013
Sunday, 23 June 2013
Initiate Idea Art Work
An Idea of Using Broken Wires, Energy Lines from Equipments to form a 2D platform that shows the logo of the Studio. |
An Idea of how an anamorphic will look, affecting the perspective view for the 2D Character to move. |
An Idea of the Usage of mirror, to mirror out the energy line, creating a platform for the 2D character to walk on. |
Targeting For the Next Half
Targets to be hit:
- Better Crates Control
- Better 2D player Control
- Turrets
- Floating Beds
- Shaders
- Player Health
- Damage System
- Parasites
- Set everything to prefabs
- Demos - Gallery
- Better Crates Control
- Better 2D player Control
- Turrets
- Floating Beds
- Shaders
- Player Health
- Damage System
- Parasites
- Set everything to prefabs
- Demos - Gallery
First Playable Demo
ShowCasing of Mechanics
- Picking up Crates
- Uses of Crates
- Interactive Environment
- Entering the 2D world
- Controls
- Entrance and Exit of 2D world
- Player Arm Indicator
- Picking up Crates
- Uses of Crates
- Interactive Environment
- Entering the 2D world
- Controls
- Entrance and Exit of 2D world
- Player Arm Indicator
Seeing The Red Exit and Reflected Green Entrance, The indication on the Hand turns Blue which means able to enter 2D world |
Player is Able to Enter the 2D World and the 2D character which is just a sphere is able to touch the reflected platform |
Interactive Environment such as a elevator that brings the player to the next level |
A stage design which only serve the understanding of anamorphic as the level could only be completed above |
Picking up Crates and placing it, provides a additional platform for the 2D character |
Ending Of The First Half
The Breaking Down of Task done
Completion Basic Programming :
- 2D Character Programming
- Reflection
- Enter-ing the 2D world
- Holding Crates
Completion Of Two Presentation :
-First Playable walkthrough
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