Friday 28 June 2013

Week11 Progress Conclusion

Marking the end of this week, we are targeting to solve the critical points of the I/O , we are implementing or had implemented few changes to the gameplay for improvising, such as ....

- Having the 2D world view differently from the 3D world for example, in the 2D world view, everything will be grid whereas in the 3D world is as per normal

- Refining of the current 2D controller

- Refining and improving the Move-able platforms.

- Adding feedback to the Move-able platforms.

Sunday 23 June 2013

Initiate Idea Art Work

An Idea of Using Broken Wires, Energy Lines from Equipments to form a 2D platform that shows the logo of the Studio.

An Idea of how an anamorphic will look, affecting the perspective view for the 2D Character to move.

An Idea of the Usage of mirror, to mirror out the energy line, creating a platform for the 2D character to walk on.

Targeting For the Next Half

Targets to be hit:

- Better Crates Control
- Better 2D player Control
- Turrets
- Floating Beds
- Shaders
- Player Health
- Damage System
- Parasites
- Set everything to prefabs
- Demos - Gallery

First Playable Demo

ShowCasing of Mechanics

- Picking up Crates
- Uses of Crates
- Interactive Environment
- Entering the 2D world
- Controls
- Entrance and Exit of 2D world
- Player Arm Indicator

Seeing The Red Exit and Reflected Green Entrance, The indication on the Hand turns Blue which means able to enter 2D world

Player is Able to Enter the 2D World and the 2D character which is just a sphere is able to touch the reflected platform


Interactive Environment such as a elevator that brings the player to the next level

A stage design which only serve the understanding of anamorphic as the level could only be completed above

Picking up Crates and placing it, provides a additional platform for the 2D character

Ending Of The First Half

The Breaking Down of Task done

Completion Basic Programming :

- 2D Character Programming
- Reflection 
- Enter-ing the 2D world
- Holding Crates

Completion Of Two Presentation :

-First Playable walkthrough