Sunday 12 January 2014

Beta Testing Results

Technical aspects problem suppose to fix by me:
-Detection of platforms by the 2D player
-Detection of input even though it just left screen
-Detection of platforms reflected by the mirror was failing most of the time
-Crate inventory system was confusing or rather extra.
-Picking up the suit at a close distance does not work

Technical aspects fixed
-Detection of both platforms and reflected platforms are fix however causing a slight drop in frame rate
-Detection of input is fixed by resizing the limitation of how it detect the input
-Remove of crate inventory system, setting it as pick and use.

Additional fixed.
-Changing the material for the gauntlet detection orb, to enable player to tell that they are seeing both input and output even in the dark.

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