Sunday 10 November 2013

Smooth-ing the codes for the move-able crates/platforms

This was my first assignment to finish up, to change the crates codes so that it help the people to place the crates at the correct place more on the visual impact.

Firstly, due to the break in between the two semester , there have been some confusion regarding the codes that exists on how i wrote it before.

Secondly, due to the lack of knowledge, new research are needed on how others present on object able to move in game.

With this two in mind, i study my old codes, understanding how and why i wrote it that way in the past due to the limitation of the software or rigid body and at the same time, look into different games that offer carrying object around.

Progress on the codes, current with the new codes, you could at least be sure that the object will surely be there when you drop it as when you touch in on the ground, it will become upright position unlike the old codes that when it touches the ground, it's still in the tilted position and may cause unnecessary shifting again and again on the crates to obtain a perfect position to lay down the crates.

No comments:

Post a Comment