Sunday 11 August 2013

Succeeds in FrameRate

Finally clearing the major obstacle - the low framerate - actually done with it a week or two ago.

By switching off vsync in the past, at the lowest point of frame rate of the game, i hit a bottom low of 20 - 30 framerate. However finding the problem and several ways to optimize the game, we manage to raise the lowest frame rate with vsync off, an increase of seven times more than the bottom low 20-30 frame rate.

Problem - animation vs physics

this causes much junks of physics to occur causing huge memory space.

Optimizing - Codes and Rendering Distance

By stating object via awake, it increase the loading time but decreasing the code affecting the speed at the game works

Rendering Distance, by default, unity sets it at a 1000. However in an enclosed space, our game does not need to look far. Hence decreasing the rendering distance decreases the time needed to render the game view. Thus increasing the frame rate.

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