Sunday 21 July 2013

Deactivating the Turrets

Mechanics

- Must Detect the correct Turret to deactivate

- Must Send information from the 2D character to the Turret to deactivate it



Problem in fixing the Turrets

- Too many raycast to deactivate the turrets

- Null reference in sending over information to the turret

- Telling which turret to switch off.

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