Sunday 12 January 2014

Beta Testing Results

Technical aspects problem suppose to fix by me:
-Detection of platforms by the 2D player
-Detection of input even though it just left screen
-Detection of platforms reflected by the mirror was failing most of the time
-Crate inventory system was confusing or rather extra.
-Picking up the suit at a close distance does not work

Technical aspects fixed
-Detection of both platforms and reflected platforms are fix however causing a slight drop in frame rate
-Detection of input is fixed by resizing the limitation of how it detect the input
-Remove of crate inventory system, setting it as pick and use.

Additional fixed.
-Changing the material for the gauntlet detection orb, to enable player to tell that they are seeing both input and output even in the dark.

Main Menu

Edited the main menu codes to suit the newer textures look and feel for the main menu.

New Game - done
Controls - done
Extra - 50%
Continue - left linkage to the levels and rooms
Quit - done

Crates

Improvement:

Crates have now a new way for the players to carry around.

This is to prevent the player from stepping onto the "carrying" crates thus flipping their character controls all around. Hence breaking the game as the player would no longer able to walk straight or properly.

Crates have an inventory system that stores in it.

Level 1 of I/O

Scripting for Level1 I/O
Current Progress of
Scripting the event,
Mirror
Input and Output
100%

Ready for Beta Testing ( open house)

Level 3 of I/O

For level 3 of I/O
Current Progress
scripting the events,
turrets,
input and output of the game.

Currently 60-70 percent done.

Refraction is Completed!

Using an additional camera and render texture from the additional camera to create the illusion of refraction solves the problem of different screen size affecting the size of the refraction. Secondly eliminating the problem with the size changing far and near , left and right.

Thus using the base codes for the normal situation for the 2D player on the normal platform and editing it to suit the current situation on the refraction glass. The refraction glass codes for the 2D player to move on the refraction glass is finally finish.

Tuesday 26 November 2013

Improvement on Refraction and Main Menu

Refraction Problems

- When Move left and right and forth and back from the refracted glass, affect differently to the refracted image on the glass
- The Screen Dimension affected the size and position of the refracted image


Refraction solutions

- Adjust the screen dimension with the distance forth and back in a formula through trial and error





Main Menu Progress

- Most of the buttons are completed except the back, start new game and continue game